封面
版权信息
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Player 1 UP
A closer look at the games
Setting up your development environment
Summary
Chapter 2. Tappy Defender – First Step
Planning the first game
Building the home screen
Coding the game loop
The PlayerShip object
Drawing the scene
Deploying the game
Summary
Chapter 3. Tappy Defender – Taking Flight
Controlling the spaceship
Building the enemies
The thrill of flight – scrolling the background
Things that go bump – collision detection
Summary
Chapter 4. Tappy Defender – Going Home
Displaying a HUD
Implementing the rules
Ending the game
Adding sound FX
Adding persistence
Iteration
The finished game
Summary
Chapter 5. Platformer – Upgrading the Game Engine
The game
Upgrading the game engine
Summary
Chapter 6. Platformer – Bob Beeps and Bumps
The SoundManager class
Introducing Bob
Multiphase collision detection
Player input
Animating Bob
Summary
Chapter 7. Platformer – Guns Life Money and the Enemy
Ready aim fire
Summary
Chapter 8. Platformer – Putting It All Together
Bullet collision detection
Adding some fire tiles
Eye candy
Summary
Chapter 9. Asteroids at 60 FPS with OpenGL ES 2
Asteroids simulator
Introducing OpenGL ES 2
Preparing OpenGL ES 2
Building an OpenGL-friendly GameObject super class
The spaceship
Drawing at 60 + FPS
Summary
Chapter 10. Move and Draw with OpenGL ES 2
Drawing a static game border
Twinkling stars
Bringing the spaceship to life
Rapid fire bullets
Reusing existing classes
Drawing and moving the asteroids
Scores and the HUD
Summary
Chapter 11. Things That Go Bump – Part II
Planning for collision detection
Performing the checks
Precise collision detection with the border
Precise collision detection with an asteroid
Finishing touches
Summary
Index
更新时间:2021-07-16 13:50:15