- Real-Time 3D Graphics with WebGL 2
- Farhad Ghayour Diego Cantor
- 59字
- 2021-06-10 19:42:53
Vertex Buffer Objects (VBOs)
VBOs contain the data that is used to describe the geometry to be rendered. Vertex coordinates, which are points that define the vertices of 3D objects, are usually stored and processed in WebGL as VBOs. Additionally, there are several data elements, such as vertex normals, colors, and texture coordinates, that can be modeled as VBOs.