- Real-Time 3D Graphics with WebGL 2
- Farhad Ghayour Diego Cantor
- 42字
- 2025-04-04 15:56:03
Framebuffer
A two-dimensional buffer contains the fragments that have been processed by the fragment shader. Once all of the fragments have been processed, a 2D image is formed and displayed on screen. The framebuffer is the final destination of the rendering pipeline.